ADJ myDMX-RM

DMX Control Software / Hardware System

Image ADJ myDMX-RM

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Technical Data

  • Manufactured by ADJ
  • Released in 2019
  • Average price : $226
  • Compatible with Windows and OSX Mac
  • Serves as a hardware dongle in a 19-inch housing and enables the software in express mode (no 3D visualizer, easy remote or midi functions), but can also be used in stand-alone mode without a computer to call up pre-programmed scenes
  • Dimensions: 48 x 4.5 x 9.5 cm
  • Weight : 0.5kg
  • 16 Assignable port triggers
  • Arrange the scenes in groups
  • Sound light with BPM audio analysis and pulse analysis
  • Live snapshots
  • Dimming the live scene and controlling the scene speed
  • BPM tap
  • Lightning scenes
  • Blind edit - edit scenes
  • Without outputting DMX
  • Fully compatible with the myDMX 2.1 software
  • User-friendly DMX software
  • 512 Live DMX channels
  • Extensive device profile library
  • SSL2 profile editor and support
  • Drag and drop effects generator
  • Works with simple scenes / steps
  • Windows and Mac installers that download the latest SSL library when installed with an Internet connection
  • Maintenance application that installs with the program to check for component updates or new versions of the software
  • "Cloud search for profiles" Search from within the program for the latest and greatest fixture profiles without searching the Dropbox
  • Improved multi-pan and tilt support
  • Users can select multiple selection steps in a scene and change a channel parameter without affecting the rest of the channels
  • Extensive optimizations and stability improvements for Windows and Mac OS
  • Computer running Windows 7 or higher or MAC OS X 10.10 or higher
  • 1 GHz processor
  • 2 GB working memory (RAM)
  • Screen with 1280 x 768 pixels
  • OpenGL 3.1 (for 3D)
  • Computer running Windows 7 or higher or MAC OSx 10.10 or higher
  • Processor with 2 GHz speed
  • Dual core
  • 4 GB working memory (RAM)
  • Graphics card with 1 GB video memory
  • 1920 x 1080 pixel screen
  • OpenGL 3.1 (for 3D)
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